KICK-A-THON SET FOR DECEMBER 14th & 15th, 2012 (Friday & Saturday)
We have decided to hold our *second* Kick-a-Thon on Friday, December 14, 2012, 9:00 am to midnight :: Saturday, December 15, 2012 from 9:00 am to 3:00 pm. All times are PST (Seattle, WA).
Host: Jeff McCord (Fargoal, LLC, Seattle, WA)
Co-Host: Randy Nargi (Bogwood, Inc., Albuquerque, NM)
Co-Host: Adam Clark (Kicktraq.com, Columbus, OH)
Co-Producer: Darryl Whalen (Healthy Homecast Network, Seattle, WA)
We will use this first hour to kick-off our 2nd Kick-a-thon event! We will introduce the hosts, talk about the show’s format and theme, and introduce a sampling of our packed-full two days of guests!
Guest: Robert Campbell
Location: Seattle, WA — LIVE IN OUR STUDIO!!
Project: “Instant Author” and the Creative Process
Robert Campbell has been a software developer for 30 years. He graduated with a degree in Design from Southern Illinois University where R. Buckminster Fuller was in residence. In the early 80’s he became a game programmer, and created a music game called ‘Fun with Music’, and later a music app called ‘Instant Music’ published by Electronic Arts to some critical acclaim. He worked on some 8-bit Nintendo games before embarking on a career as a Windows developer. He worked on several multimedia titles for Microsoft such as Cinemania and Music Central.
He is a lifelong recreational musician and is currently working on a book about his experience of coming to terms with his own musical identity.
He also works occasionally on a so-called ‘visual music’ app he created in 1983 and he swears to finish someday.
On a personal note (from Jeff McCord):
Robert was there at the beginning of the modern gaming industry! A game designer at Epyx from 1982 to 1984, Robert and I were co-workers (each on our own independent projects) at the time that the game industry was being defined. The big-three gaming computers of the day were, arguably, the Atari 800, Commodore 64, and Apple II.
Robert has had a long career since those days as a coder and project designer, but he has never given up his love for Games, Music, and the Creative Process in general. A long-time friend, Robert and I will chat about those subjects and more, and we will also toy with the idea of what it means to be an “Instant Author” (a concept related to a book project that Robert is currently working on).
Location: Washington, DC
Project: Dice Rings (active Kickstarter)
Equip your dice! d20s and more…
A spinner ring is designed in a way that an outer smaller ring spins in a grooved inner ring that slips onto your finger.
Guest: Tassilo Rau, Bumblebee
Location: Wiehl, Germany
Project: Days of Dawn — RPG (active Kickstarter)
Explore a world whose magic just came alive in a beautiful roleplaying game featuring round-based combat and a unique magic system.
We will be interviewing Tassilo Rau, Designer and Project Lead at Bumblebee about this RPG being created for PC/Mac/Linux with funding through their Kickstarter campaign. We really look forward to our chat!
Wondrous events are taking place – forces yet unseen haunt the people of Kalea – toddlers hovering in the air, a wife ignites her house in anger. Sent out to explore the origin of these forces, our young heroes unravel a sinister plan and learn about the secrets of a past thought to be long forgotten.
Remember that special flair and feeling, roleplaying games once had, with you immersing deep into a world of wonders and fantasy?
”Days of Dawn“ is an original roleplaying game coming in HD-glory, pledging to bring back the flair of early roleplaying games – imagine classic titles of the 16-bit era in beautifully handpainted hi-res graphics and an orchestra-quality soundtrack.
Guest: Fred Hicks
Location: Silver Spring, MD
Project: Fate Core — RPG (active Kickstarter)
Characters live at the core of Fate! Fate Core is the latest edition of Evil Hat Productions’ popular Fate roleplaying game system.
Fate started as a “house rules” project for the Fudge system during a car ride Rob Donoghue and Fred Hicks had back in 2001. After seeing some success with it in their home games, they created a free, downloadable version for anyone who cared to grab it. They figured a few dozen people would have a look. Instead, hundreds did, and it fast became one of the most popular variants of Fudge out there, spawning its own thousands-strong discussion list and eventually helping to launch Evil Hat as a commercial game company.
Guests: Cobey Pile, Michael Scott
Location: Mesa, AZ
Project: 8-bit, Bicycle, Playing Cards (active Kickstarter)
8-bit, themed Bicycle Playing Cards, designed to take you back to the video games you grew up on.
Designed by Michael Scott and Cobey Pile. The art work is by Michael Scott, who also made Ultimate Soldier. We designed the characters to remind you of those great days when you played video games late into the night in Ted’s basement. Foregoing sleep to prove that you could save the world.
Not only will you love the look, you’ll love the feel. They are printed as a set of Bicycle Collectors Cards by the US Playing Card Company with an air cushioned finish.
Guest: Carlos Garcia
Location: Valencia, Spain
Project: Anima — Gate of Memories (active Kickstarter)
Anima Gate of Memories is an action RPG set in the Anima Beyond Fantasy world featuring a deep compelling story and exciting game play.
A nameless woman. A monster that even nightmares fear. In an age of conflict, two lonely souls are trapped in a labyrinth of memories and darkness. Both have been summoned to an ancient place where a war in the shadows is about to begin.
Guest: Steve Hart, FunHub Creative
Location: Seattle, WA — LIVE IN OUR STUDIO!!
Project: GetBlue!™ (upcoming Kickstarter)
GetBlue!™ is a collectible, table-top game that features spinning discs, big-time collisions and Magno-Force Battle Action! It’s a game of skill, finesse and kinetic fun. But Get Blue! is more than just a table-top game; Get Blue! is about mythic characters and their awesome adventures, and you can discover it all at the GetBlue website.
Game designer and author Steve Hart will be joining us in-studio in Seattle to talk about (and possibly even demo) their game! The GetBlue team will be running a Kickstarter campaign in early 2013, so stay tuned and consider supporting their great idea.
The Get Blue team consists of players from two Seattle based creative firms. FunHub Creative is a design and development studio specializing in bringing board games, gifts and novelty items to market. Bullseye Creative is an award winning, high-impact, high-energy design and marketing group in Seattle. Their desire was to develop a concept that embraced our shared passions for comic books, collectibles and retro toys. The result was this, Get Blue!™ with Magno-Force Battle Action!™
Guest: Phil Hassey
Location: Rye, CO
Project: Galcon 2: Galactic Conquest (active Kickstarter)
The official sequel to multiplayer real-time strategy (RTS) game Galcon. Launch swarms of ships at enemy planets to conquer the galaxy!
If you’ve never played Galcon before, we’ve got you covered! Galcon is a multiplayer real-time strategy (RTS) game. Try Galcon (for iPhone / Android) here. Or try Galcon Fusion (for iPad / desktops).
I created the first version of Galcon in 1995 when I was 15 years old. The first version I made was pretty similar to other turn-based conquest games of the past.
Guest: Ben Tausig
Location: New York, NY
Project: The American Values Club Crossword (active Kickstarter)
One year of weekly indie crossword puzzles made by the crew of the former Onion A.V. Club crossword feature.
The American Values Club crossword is a reincarnation of the beloved, edgy, but now canceled Onion A.V. Club crossword. Generous funding from solvers who enjoy the feature, and want to see it continue independently, will enable us to produce a full year of the puzzle, and hopefully lay the groundwork to continue running it for hundreds more years after that.
The American Values Club weekly xword will be edited by Ben Tausig, and feature contributions from Byron Walden, Aimee Lucido, Tyler Hinman, Brendan Emmett Quigley, Zoe Wheeler, Francis Heaney, Anna Shechtman, Deb Amlen, Caleb Madison, Matt Jones, and Ben Tausig. In other words, the best! (Constructor participation is, of course, subject to change, but the level of quality isn’t). As always, expect clues and themes about movies, music, sex, food, drugs…
Guests: Bryan Wiegele & Simon Rosati
Location: Boulder, CO
Project: The Red Queen of Oz: Two Fates — An Adventure Game (active Kickstarter)
An adventure game following Alice and Dorothy through Wonderland and Oz as they try to stop the evil Red Queen of Hearts.
The Red Queen of Oz: Two Fates is a point and click adventure game based on the graphic novel “The Red Queen of Oz.” Play as Dorothy and Alice as they revisit curious locations in Oz and Wonderland and quest to find a way to stop the Red Queen of Hearts from destroying both lands!
Guest: Mack Martin, Wyrd Miniatures
Location: Kennesaw, GA
Project: Through the Breach: A Malifaux RPG (active Kickstarter)
A story-driven, roleplaying experience set in Wyrd’s world of Malifaux.
Malifaux is a successful character-driven skirmish game, with a wide range of detailed miniatures and accessories. The stories of Lady Justice, Nicodem, Colette DuBois, and many other masters of Malifaux are told with furious battles on table tops across the globe. Some rise, some fall, none of these characters have left unscarred. Their fates have become legend.
Guest: David Craddock
Location: Canton, OH
Project: Dungeon Crawls and Treasure Trawls — Roguelike Book
Dungeon Crawls and Treasure Trawls
Due for publication in 2013, Dungeon Crawls and Treasure Trawls documents the history of roguelikes such as Rogue and Moria. Beginning with forefathers such as Beneath Apple Manor and Rogue, the book explores the making of various roguelike games and their individual contributions to the genre. Chapters can be enjoyed in any order for bite-sized reading, or followed sequentially as a path that leads to discussion on modern games shaped by roguelikes.
Published by DM Press, Dungeon Crawls and Treasure Trawls includes dozens of quotes from developers on a myriad of topics as well as bonus content ranging from extensive interviews to coverage of roguelike game jams and culture.
Guests: Ari Rae-Silver, Orphic Software
Location: Miami, FL
Project: Antharion — An Old-School RPG (active Kickstarter)
An old-school turn-based party-based RPG set in an open fantasy world. For PC, Mac and iPad.
Antharion is a huge fantasy world that allows you to explore and play at your own pace. Tons of towns, cities, monsters, quests, castles and dungeons scattered throughout the world will keep even the most hard-core dungeon crawler busy for days on end.
Ari Rae-Silver is the founder of Orphic Software and the creator and programmer of Antharion. After programming RPGs in his spare time for over a decade, Ari conceived of and began work on Antharion by himself over a year ago. Since then he’s been working full-time around the clock to turn his dream of Antharion into a reality.
Guests: Carlos Hernandez, Joshua DeBonis
Location: Brooklyn, NY
Project: Meriwether: An American Epic (active Kickstarter)
1803: Thomas Jefferson more than doubles the size of the United States in a controversial deal with the French government. Trouble is, only the sketchiest maps of North America west of the Mississippi exist. Rumors swirl that several Indian nations have forged alliances with the British, the Spanish, and even the Russians. Some leading scientists even believe these primeval lands may be home to the mastodon, the megalolynx, and other Ice Age behemoths. But no one will know until someone with the courage, mettle and skill-set to make the perilous voyage ventures forth and returns to tell the tale. That person is you.
In Meriwether, you play as Captain Lewis, the man President Thomas Jefferson selected and specially trained to accomplish this mission. You’ll join forces with your long-time friend and former commanding officer, William Clark, and with him you’ll form the Corps of Discovery, a party of hand-picked soldiers, interpreters, and hunters to whom you’ll trust your life every day of the 28-month journey.
Guest: Josh Bishop
Location: Brighton And Hove, England (UK)
Project: War for the Overworld — RTS game for Windows/Mac/Linux (active Kickstarter)
A mix of real time strategy and god game. Influenced by Dungeon Keeper, Overlord, StarCraft and Evil Genius.
We’ve fused together the best components from the RTS and god game genres to create War for the Overworld; here you will find familiar elements from Dungeon Keeper, Overlord, StarCraft and Evil Genius.
Your domain lies beneath the surface of this realm, and it is here that you will begin to build your sinful empire. The forces of good in this land will do everything in their power to stop you — read on to learn how you will thwart them.
Guest: Dave Marsh, Zojoi
Location: Charlottesville, VA
Project: Shadowgate — A first-person fantasy adventure (successful Kickstarter)
The creators of Shadowgate are developing a new, epic version of the first-person fantasy adventure smash hit.
“The last thing that you remember is standing before the wizard Lakmir as he gestured wildly and chanted in an archaic tongue. Now you find yourself staring at an entryway which lies at the edge of a forest.”
So begins the legend of Shadowgate, the grandaddy of all ‘point and click’ fantasy adventure games – a title that paved the way for a host of fantasy games to follow. In Shadowgate, you move from room to room through the labyrinths of the living castle, confronting the devilish denizens and confounding the fiendish traps laid by the Warlock Lord. Your quest is to fulfill an ancient prophecy by gathering various objects of power along with three ancient artifacts. Once assembled, these relics of old comprise the Staff of Ages – the only weapon that can stop the traitorous sorcerers’ plan of unleashing the Behemoth, a titan of tremendous power, on an unsuspecting world.
We are proud to announce that we are creating a new Shadowgate! While we published the original game on over ten different platforms, this Shadowgateis NOT A PORT. It’s a re-imagining that includes a lot of new features, exciting updates and ingenious additions that will add even more to the mythology and expand upon the original story of our fantasy classic. This is the Shadowgate that we always wanted to make and we are thrilled that we have the opportunity to capture the unique excitement of the original while expanding on the world and mythos like never before. And if you’ve never played a first-person adventure title, this is the one to start with!
Guest: Dr. Cat, Dragon’s Eye Production & Catnip Studios
Location: San Francisco, CA
Project: Furcadia: The Second Dreaming (active Kickstarter)
Furcadia is the premier Social MMO. Created from players’ dreams, millions have already enjoyed it. Now we’re making a web version!
Dragon’s Eye Productions was founded in 1991 by game industry veteransDr. Cat and Talzhemir. Between them they’ve worked with most of the major game companies of the 80s and 90s, on titles like Ultima, Monster Bash, Underworld, This Means War, Runes of Virtue, DragonSpires, Windwalker, Ravenwood Fair, Savage Empire, and many more. Dr. Cat did all the client and server programming to launch Furcadia in 1996, Talzhemir did all the art, and they worked together on game design and web pages.
Guest: Shaun Brennan
Location: Seattle, WA — LIVE IN OUR STUDIO!!
Project: The Woodsman — An illustrated Grimm’s-style fairy tale (active Kickstarter)
An illustrated fairy tale about seeing what lies within.
It is a bittersweet tale that I wrote a few years ago and am very excited to have it become reality. It is a story about a Woodsman, his son and the Dryad, a magical creature they meet on their journey. It is intended for young adults and up. Some useful parallels are Grimm’s Fairy Tales and the works of Lemony Snicket, they’re written for young readers but enjoyable for all ages. Plus the pictures are amazing!
Guests: Michael Stearns
Location: Lynnwood, WA — LIVE IN OUR STUDIO!!
Project: Tiny Barbarian DX — Retro 2D Action Game (active Kickstarter)
What is best in life? To crush your enemies, see them driven before you, and to play retro 2D action games.
Modern games are fun, but I like the classics! I love that I can often play through one in under an hour–simple, challenging, and satisfying! Those games were short by necessity, but brevity IS the soul of wit, and it’s not a bad way to do things.
Inspired by SF and Fantasy pulp stories, Tiny Barbarian is made up of individual episodes that, combined, offer a huge amount of content, but individually can be completed in under an hour, while still offering an exciting and complete experience. And we’re not asking you to pay individually for a series of episodes. Nope! Buy in once and you’ll receive each episode as soon as it is complete!
Guests: Sanger Doane, Timothy Lewis, Michael Kaiser, Trench Games, LLC
Location: Dallas, TX
Project: Galaxy for Hire — Hero-based tower defense (active Kickstarter)
Galaxy for Hire is a hero-based tower defense game where up to four players can join their friends online to fight against waves of enemies. Players fight as mercenaries, equipped with multiple unique abilities and items. In order to counter enemy advances, players must utilize real-time building of defensive structures. Our combat systems aim to promote action-oriented team play and reward players for their personal skill and strategic thought. Galaxy for Hire allows you and your friends to hop online, immerse yourselves in a unique sci-fi universe, and work together in non-competitive, action-focused gameplay.
Guests: Nick, Amy, Robots and Red Tape
Location: Huntington, WV
Project: Questionable Fun: Hilarious Answers to Irrelevant Questions! (active Kickstarter)
An ice-breaking, crowd-warming party game for geeks and gamers. It’s somewhere between PG-13 and R. That depends on you.
Each turn one player reads a question from a card. The other players write down their funniest answers. All the answers are passed to one player who reads them all out loud. The first player picks his favorite answer and the winning answer gets a point. First one to 5 points wins.
All of the questions are hypothetical and designed with one thought in mind: give players enough imagery to see some funny answer possibilities but leave them enough room for their own creativity and style. Some of the questions set the players up to easily answer with politically incorrect, slightly raunchy, or generally inappropriate humorous responses. Some are just silly or even look totally innocent. Either way, questions leave enough room so your group can tailor answers to their own style.
Guest: Stephen (Beeman), Phil, and Kaja
Location: Kirkland, WA — LIVE IN OUR STUDIO!!
Project: Girl Genius and the Rats of Mechanicsburg (active Kickstarter)
An iOS and Android game of physics and action in the steampunk world of Girl Genius®!
The Rats of Mechanicsburg is the first video game set in the world of the Hugo Award-winning webcomic Girl Genius. Help Krosp, Emperor of All Cats, battle an infestation of clockwork rodents. Use cunning tactics and mad science to rebuild Mechanicsburg, crush the ratbots and ultimately defeat the Maus King! Blending sidescroller action, physics puzzles, and the unique art and humor of Phil and Kaja Foglio, The Rats of Mechanicsburg is a fast and fun game for ages 9+.
Stephen Beeman is a 20-year veteran game programmer, with a career ranging from Wing Commander II to Marvel Superhero Squad Online. Phil and Kaja Foglio are the creators of the Girl Genius webcomic, winner of three consecutive Hugo awards.
Guests: Josh Lesnick, John King, Severin Piehl
Location: Austin, TX
Project: Dungeon Panic! — an Adventure in Friendship! (active Kickstarter)
A mobile roguelike where your goal is to collect cool stuff for your house and make new friends!
Dungeon Panic is a mobile game for Android and iOS-powered devices featuring Roguelike dungeon delving coupled with town/NPC interactions in the vein of such games as Animal Crossing and Harvest Moon. Your character will befriend townsfolk and enlist their aid in exploring the many dungeons of the game world. It is being developed by the Princess Panic team.
Dungeons, as mentioned, will be randomly generated and filled with a host of baddies to be beaten and troves of treasure to be looted.
Movement and combat are turn-based, with all the action waiting on the player. You will have as much time as you need to decide your next move, whether it be to hit that mace-wielding footpig with your Sauce Pan +3 or to turn and high-tail it in hopes of surviving a little longer as a ravenous horde swarms in behind you.
There are dark and evil things in the lower levels, should you last, but there are also equally wondrous treasures to be found.
Guest: Eric Reasoner, CoffeeHaus Games
Location: Lynnwood, WA — LIVE IN OUR STUDIO!!
Project: 1969 – The Space Race — table-top game (active Kickstarter)
The Space Race has begun! Which nation will make it to the moon and pull out ahead?
“No nation which expects to be the leader of other nations can expect to stay behind in this race for space.” – John F. Kennedy, May 25, 1961
The newly elected president John F. Kennedy gives a speech to the nation, touching on several crucial points. One of them is the conquest of space, and more precisely of the Moon. He promises that, by the end of the decade, an American will set foot on the moon. This sets off a race between the countries with the most advanced space technology to be the first to conquer space. You are in charge of the space program of one of the nations competing to be the first to the Moon. You have to plan your research strategy, hire brilliant scientists to improve your technical achievements, and perform training missions, all with the ultimate goal of delivering a man to the Moon… before the end of 1969!
The game was a critical darling of Essen and sold out very quickly. We would like to work with Cranio Creations to produce a second printing of the game for American audiences who missed out on the first printing. This second printing will be the same high quality game as the first edition with some great additions if we can hit the stretch goals. We have some really exciting stretch goals in mind for everyone so let’s take this project to the moon!
Guest: Awesome Towne
Location: Tustin, CA
Project: The Cookening — A 2D Action Adventure Game (active Kickstarter)
A non-linear action-adventure game styled after classics from the 80s and 90s — but with a unique food theme.
The Cookening is a top-down perspective action-adventure game patterned after 2D classics from the 1980s and 1990s, drawing inspiration from games like The Legend of Zelda.
You play as Master Chef, world-class superstar of the culinary arts. Your mission is to find a long-lost magic book of recipes called the OmNomNomicon, hidden away in a distant land. The book is in the hands of your old arch-rival, Victor FonDoom, who is holed up in the depths of his exclusive restaurant-dungeon.
Guests: Sam, Lewis, Ash, HyperSloth
Location: Huddersfield, England (UK)
Project: Dream — A First-Person Atmospheric Exploration Game (active Kickstarter)
A first person atmospheric exploration game available on Steam for PC and Mac.
You take on the role of Howard Phillips, a young graduate with no direction in life who develops an obsession with his dreams. Discover dreams and nightmares filled with puzzles and secrets to help Howard find the meaning to his life.
Dream’s gameplay is strongly based around exploration with games such as Yume Nikki and LSD being the initial inspiration for the concept. On top of this we have been inspired by the narrative elements in Dear Esther and Deus Ex’s non-linear story telling and environments, the resulting gameplay maintains aspects of all 4 games. There will be many puzzles to solve, horror sections and some more narrative focused areas. So we hope it will have a range of elements for everyone to enjoy.
Guests: Tina and Brendan, from Brain and Nerd
Location: Belfast, Ireland (UK)
Project: Predestination — A Turn-Based Space 4X Strategy Game (active Kickstarter)
Kickstart the Northern Ireland games industry by backing Brain and Nerd’s indie 4X space strategy game Predestination.
In the year 2350, human deep space probes discovered a mysterious cloaked star system with planets filled with advanced technology. As the galaxy’s empires argued over ownership of the planets, their ancient inhabitants awoke from suspended animation and began exterminating all life in the galaxy. Star by star, the empires crumbled, every inhabited world reduced to irradiated rubble.
Refugees from dozens of races joined forces for one final attack on the enemy homeworld. They planned to use the alien’s own technology to freeze the entire solar system in time, but nature had plans of its own. Ruptures in space-time opened throughout the system, pitching ships back through time and scattering them throughout the galaxy.
Guest: David Winchester, Caffeineforge LLC
Location: Denver, CO
Project: The Wardenclyffe Horror — A Graphic Novel (successful Kickstarter)
A graphic novel of Lovecraftian horror at the dawn of the 20th century, featuring Nikola Tesla and Mark Twain.
The Wardenclyffe Horror is a 92 page graphic novel set in New York, 1908, a mostly unremarkable year. It follows Nikola Tesla and Mark Twain through the events of a horror story that explores what happens when fringe science goes horribly awry.
We will be talking with creator, David Winchester, about his successful Kickstarter campaign and what he has been able to do since the campaign is over. We would also like to talk to David in general about Kickstarter, because he is an avid supporter of other projects!
Guest: Robert Burke
Location: Belmont, NC
Project: Battle For Souls — Medieval Card and Dice Game (active Kickstarter)
Choose the side of heaven or hell, and battle over the souls of humankind in this epic medieval card and dice game.
Battle For Souls is an epic medieval card and dice game for 1 to 4 people ages 13 and up. The game allows players to choose the side of heaven or hell in a fight over the immortal souls of humankind.
The side of darkness can coax souls to hell by playing Temptation, Sin, Devil and Unholy Relic cards, while the side of light can help souls to heaven by playing Virtue, Intercession, Archangel and Holy Relic cards. Souls are worth victory points and when the last soul is reaped, the player with the most victory points wins.
Guest: Lucien Vattel, GameDesk
Location: Los Angeles, CA
Project: AERO 3D Bird Flight Game with Bill Nye and GameDesk
AERO is a beautiful, open-world 3D bird-flight game that teaches the physics principles behind the power of flight.
Seeing a plane or bird soar in the sky is amazing to behold. But the aerodynamics and physics behind the miracle of flight are difficult to grasp. There are several forces engaged when a bird or plane flies, and here on earth we’re unable to see any of them. But never fear! Bill Nye and GameDesk have a revolutionary idea! With your help we can complete a game that teaches the physics behind flight by allowing players to literally become a bird and experience those scientific principles in their own hands.
We’ve reserved this session for our past Kick-a-Thon guest to drop in — either in our Studio or online — and give us some fun updates to their projects! This should be a lively session because there will be some overlap between guests, and we hope to get a great conversation going!
Looking forward to this fun session of interviews and updates…
Note: These guests may stick around to participate as a guest-host for some of the afternoon interviews!
Guests: Calvin, Alix, RobotLovesKitty
Location: South Royalton, VT
Project: Legend of Dungeon — Co-Op Roguelike-like Beat’em’up
Legend of Dungeon is a 4 Player Co-Op Roguelike-like Beat’em’up with dynamic lighting on awesome pixel art.
Guest: Chris Garland
Location: Magnolia, DE
Project: The Morrow Project 4th. Edition — RPG (active Kickstarter)
Help bring about the 4th Edition of one of the world’s most beloved and longest running post-apocalyptic roleplay games from the 1980s.
The Morrow Project is a pen-and-paper-style roleplay game originally published in 1980. In The Morrow Project you assume the role of a normal everyday person who has taken up the challenge of helping to save and rebuild civilization following a major world changing event. You and your team receive special training before being frozen in cryo-stasis waiting for the time when you will be needed. The plan is for you to wake several years following the end of civilization. You and your team will help the project in rebuilding first the United States, then the rest of the world. Unfortunately, things don’t always go as planned.
Guest: Craig Stern
Location: Chicago, IL
Project: Telepath Tactics — Turn-Based RPG (active Kickstarter)
Fantasy tactics with mod support, manipulable battlefields, a Fire Emblem-style campaign and hotseat multiplayer.
Telepath Tactics is a turn-based tactical RPG in the tradition of Fire Emblem and Disgaea. It features a single player campaign with well-written characters embroiled in a tale of war and political intrigue, as well as 2-to-6 player multiplayer with support for hotseat play (i.e. you and your friends playing together in the same room, Super Smash Brothers style).
Guest: Ryan Dancey, Goblinworks Inc.
Location: Seattle, WA — LIVE IN OUR STUDIO!!
Project: Pathfinder Online: A Fantasy Sandbox MMO (active Kickstarter)
A game where your actions are persistent, your characters can build kingdoms, and YOU are the storyteller!
Pathfinder Online is a Massively Multiplayer Online RPG being developed by Goblinworks for Windows PCs.
Pathfinder is an amazing world of magic, monsters, myths and adventure. Released by Paizo Publishing in 2009, it has become the best-selling tabletop roleplaying game in North America, and its community has grown to hundreds of thousands of players.
Pathfinder Online will be a sandbox where the most important part of the game is meaningful human interaction. Every system in the game is designed to engage players with one another across a wide spectrum of activities: Politics, economics, diplomacy, exploration, and warfare.
Guest: Duncan Huffman, Matthew Hope, Blackball Games, Inc.
Location: Redmond, WA — LIVE IN OUR STUDIO!!
Project: AE-WWII: European Theater — Table-top WWII Game (active Kickstarter)
AE-WWII: European Theater – Retro Sci-fi & Occult Horrors in WWII for the table-top.
Based on real WWII experiments and legends from throughout history, AE-WWII is unlike any WWII game you’ve played before.
The game uses an innovative army creation system based on troop types and training levels – not on calculations. The action-point based gameplay is fast and clean with alternating activations and a dynamic morale system that is simple to learn, strategically deep, tactically rich, and fun as hell.
Alliances and Nations In AE-WWII: Pick your army from the ranks of Allies, Axis, and Communist forces. Simply pick your Nation, and a combination of branches to round out your selection. You can mix and match within your Alliance.
Guest: Photon Productions
Location: New York, NY
Project: Forsaken Fortress — The Survival RPG (active Kickstarter)
A special RPG in which you assemble your team, build and manage your base, collect resources, and survive in a post-apocalyptic world.
Unlike many other existing post-apocalyptic RPGs, Forsaken Fortress emphasizes simulation features such as base building, character personality/interaction, and resource collection. You will need to lead a group of survivors to construct your base and maintain its basic functions, such as electricity generation or food storage. Meanwhile, you will ensure the base’s security by building defenses and setting traps. You will also need to lead your expedition team to the wasteland to gather supplies and to work on missions, balancing their professional skills in order to maximize their effectiveness. Characters in Forsaken Fortress are highly dynamic in their behavior. They have needs, goals and personalities which will influence their daily life and decision making. Some of them may fall in love and some of them may not get along, but all them bring life to the devastated, forsaken world.
Some of our guests may be sticking around for the 30-minutes of the show. We look forward to hanging out with whomever can join us during this last fun and casual session on Saturday.
Perhaps we may be counting down to the end of another Kickstater campaign this time? Who knows! I *do* know it won’t be the Fargoal 2 Kickstarter campaign in this case though… We’ve already done that! ;^)